Sir Dolfa Riech III (deceased)

Sir Dolfa Riech III is a knightly man from the great land of Lastwall, loyal to his cause till the end. His favored weapon hangs from his belt, a well used Flail. He is stout and looks smarter than the average thug. He is a knight after all.

Description:

Sir Dolfa Riech III
Male Human Cavalier 2/ Bard 1 | [Neutral Good] Description
Age 27
Looks black hair, green eyes
Height/Weight 5’10 tall, 175lbs. (Medium)
Homeland _LastWall______________
Order ___Dragon______________
Campaign Legacy of Fire
Representing Bobby

Hit Points
HP 32
Current HP

Strength 15 (2)
Dexterity 12 (
1)
Constitution 17 (3)
Intelligence 12 (
1)
Wisdom 12 (1)
Charisma 14 (
2)

Initiative +1 = +1 [Dex]

SKILL *
*
Total + Ability Mod. + Ranks + Misc.
Diplomacy 8 = CHA 23+3
Handle Animal† 6 = CHA 21+3
Intimidate 8 = CHA 22+3
Perception 6 WIS 12+3
Profession (soldier) 6 wis 12+3
Perform(oratory) 8 cha 23+3
Ride 7 = DEX 12+3+1
Sense Motive 6 = WIS 12+3

Armor Check Penalty -7
† Trained Only*
Equipment

Flail
Longsword
Lance
Flail +1
Chain Mail
Torch x1
Shield Sconch
Bedroll
Waterskin
Broch of shielding
BANK
16gp

Notes

Base Speed [ 30 (6 sq.) ]

AC 20 = 10 + 6 [Chainmail] + 3 [Heavy Wooden Shield] + 1 [Dex]
Touch AC 11 Flat-Footed 19

Base Attack Bonus +2
Basic Melee Attack +4
Basic Ranged Attack +3

Weapon Attack Bonus Critical
Flail+1 5 x2
B Melee 1d8
3
Type Range Ammo Damage

Lance(Mounted) 5 x3
Dmg: 1d8
2(charge: 2d8+4)

Longsword 4 19-20 x2
dmg: 1d8
2

Fortitude Save +6 = 3 [base] +3 [Con]
Reflex Save +4= 3 [base] +1 [Dex]
Will Save +4= 3[base] +1 [Wis]

CMB +5 = 2[BAB] +2 [Str] +0 [size]
CMD +16 = 2 [BAB] +2 [Str] +1 [Dex] +0 [size] + 10

Feats
Mounted Combat
Shield Focus
Ride-By-Attack
Aid Allies(Order)
Paired Opportunists(tactitian)

Traits

Couragous- +2 vs fear effects
Lastwall Cavalry Rider- +1 trait bonus to ride checks
Carrying Capacity
Light Load: 66lbs.
Medium Load: 133lbs.
Heavy Load: 200lbs.
Lift Over Head: 200lbs.
Lift Off Ground: 400lbs.
Push or Drag: 1,000lbs.
Languages
Common, Dwarven

Special Abilities
Human
Bonus Feat: One extra feat at 1st level
Skilled: +1 skill rank per level
Bonus Languages: Any (except secret languages)

Cavalier
Challenge 1/day
Mount
Order
Tactician
Aid Allies

Bard
Cantrips
Bardic kmowledge
Bardic performance; inspire courage +1, distraction,fasinate, countersong

Spells
0lvl; daze, read magic,detect magic,resistance

1stlvl; charm person, cure light wounds, timely inspiration

Experience Points 0

Horse/Apollo

Hit Points Speed= 50ft
HP-19

STR – 17
DEX – 14
CON – 15
INT – 2
WIS – 12
CHA – 6

AC/ 17= 10+ 6(NATURAL)+ 2(DEX)-1 (SIZE)

BASE ATTACK=2

FORT- +5
REF- +5
WILL- +2 / added +5 vs enchantments

Skills
Perception +5
Swim +7
Acrobatics +5

Feats
Light Armor Proficiency
Power Attack
Improved Overrun

Attacks
Bite 5 (1d44)
2 Hooves 0 (1d61)*

*secondary natural attacks
Tricks
Whistle(Come)
Stay

Special
Combat Trained
Link
Low Light Vision
Scent
Evasion

Bio:

Sir Dolfa is the third Riech in his house. All knights before him and all devoted to a single cause. Sir Dolfa has grown up around horses and honor battles his whole life. He gets attached to his companions and voews to never desert them or let them fail. Eager for glory and hungry for the heat of battle, Sir Dolfa sets himself between the enemy and his companions ready for the charge or the chance to strike first. Tactics are still new to the newly anointed knight, but he still knows how to move troops around the battle field. However, He refuses to use missle weapons and prefers to face the enemy head on eye-to-eye

Sir Dolfa belongs to the Order of the Dragon. Loyal to his companions till death, the Order of the Dragon has taught Sir Dolfa how to use a group as a unit. His last group of adventurers were also cavaliers like him, but fool hearted and belonging to the Order of the Cockatrice so selfish men. A tragic day happened when Sir Kellic, leader of the group, lead them to a cave thought to be the dwelling of a owlbear. The town near by hired them to go erraticate the beast and bring its head back so they would never again be terrorised by the beast. After entering the cave and traveling into the depths, they soon noticed the cave for what it really was. A minotaur herds gathering place. But by then it was too late. Roars and bellowing errupted from the cave. The knights turned to run out but were soon in sight of the minotaurs. Being the only one from a honorable order, Sir Dolfa lead the way trying to clear a path for his fellow knights. However the selfish others took their own paths and were soon run down. Sir Dolfa pressed on determined to at least get Sir Kellic out alive, but fate had its one path to take. Rushing out of the cave on his mighty steed Apollo, Sir Dolfa turned at the mouth of the cave to make his stand, but instead, only saw what was left of Sir Kellic dragging behind on his horse.

Vowing to never let that happen again. Sir Dolfa sought out new adventurers to protect and trained everyday, ready to lay down his life for his companions.

Being a knight, sir dolfa refuses to use missle weapons. Eye to eye is how combat is ment to be. Charge the enemy and meet him gloriously in battle

“If that doesn’t work my friend, I have a solution.” Qoute from Sir Dolfa Riech III

Sir Dolfa Riech III (deceased)

Pathfinder: Legacy of Fire (online) bneal225