Pathfinder: Legacy of Fire (online)

What lays in waiting
After the death of the Carrion King, Bill the Rogue found a hidden switch that opened a passage beneath the House of the Beast. The adventurers went down the stairs to see where their curiousity leads. reaching the bottem of the stairs, the lever upstairs was tripped again and as the stairs went back up a voice said to the adventurers, " Bring me the scroll of (kakticunt? kunticak?, i don’t know what you guys called it) and I will let you out!" Now the party had a purpose. Exploring farther in the cave, they didn’t get far. A giant stone and metal cage stopped their progress. “How do we open it?” asked Sir Niem.

“Should i hit it?” squeaked the little one known as Bill
“Sure.” sighed Sacul
Bill hit the cage support and in doing so made the structure shake and rumble a little before stopping. Sir Neim thought it would do something if he hit the bell shaped strucure. The ground beneath the cage and the structure rumbled, but nothing else happened. So Saed, Niem, and Bill decide to swing on the cage like gorillas in a cage, while Saed threw poo( or thought about it). Sacul on the other hand was the smartest, clear headed on at the time, and he noticed the structure was earth so why not cast an earth spell. In doing so a pit open up and Mad Mardigan, Sir Niem, and Bill fell to the bottem almost dying. Dusting off themselves and looking around, The cave below was filled with gold? Illusionary and deceptive undead creatures attacked the adventurers as they drooled over the gold. quickly slaying them they moved on. the gold disappeared into a shallow pool of green slime. Others trying to avoid the slime and jump from rock to rock, Mad Mardigan wades right through it laughing as he splashed in the water. gatherign together before the door ahead, Bill opened it and all watched in shock as to what was waiting in the room.

The King is Dead
After The terrible, but victorious assault and banishment of the Church of the Living God, Saed and Niem rejoined Sacul and his new filthy barbarian friend. Having cured Sacul of his Lycanthropy, the Group traveled back to the city of Kelmerane to see Almah.

Almah has giving the group (Group Flying Kickapow) new orders to finish the Gnoll war and slay the King of the Gnolls. And so with the group at its biggest strength ever, six members, they set off.
The House of the Beast was the destination at the top of the mountain range. Arriving at the site, the group sent Bill into the courtyard to scout ahead. Upon returning, Bill drew a map of the area. It looked fantastic….but only to Bill. To the rest of them, it looked like a child was drawing a plate of spagetti. With this amazing recon info the party ventured into the courtyard. Using his intellect, Mad Mardigan the barbarian set his “trap” for a group of gargoyles. It the sense that it got them to attack him, but also it alarmed a large number of trogladites. Battle was had, good times were enjoyed, and all enemies were slain.
Traveling into the troglodites campsite, the adventures killed everything that moved. Only the cheif and his two shamans remained, but the adventures made a “promise” to leave him alone and in peace.
Delving into the Kings lair, Bill had more “amazing maps” to show everyone. Killing gnoll after gnoll things were going well. Saed even got so into his “battle flow” that he cleaved a slave in twain. then proceded to claim them as his own. Niem soon put a stop to this, one because he was being a tyrant and two he did not a a flag. The next biggest challange was a giant spider, one that a half-ogre had warned them NOT! to go into that room, but they did anyway.
Stumbling into the darkness. The group walked straight into the Kings throne room, and the king himself. An Epic duel of fates took place. Two epic duels actually. One was the Carrion King, a huge monstrous gnoll cleaving the adventures with his greataxe against 5 adventures….. and Saed and a …..normal gnoll shaman.
After the battle, the king lay dead. The barbarian screaming on top of the corpse before collapsing from exhaustion, Bill clinging to life, Sacul mourning the loss of Zula the honorable monk, Sir Niem tending to bills wounds, and Saed pondering why it took him so long to kill one simple gnoll.
With the king dead they searched the throne room for treasures, clues of other news, or anything interesting. What they found was a hidden lever that opened stairs that lead below the House of the Beast.

Sacul what are you doing with that halfling in your mouth
the problem with wereleopards

with the town safe there was much celibrating at the Battle dome (now called thunder dome). Music and dancing and a little bit more behind closed doors. after a few days Almah started giving tasks to people to start organizing clean up and rebuild the city. Garvel left for Ketapesh the next day to bring workers and traders for the new ciry. it was easily seen that Kelmarane will be a glorious city once more. you three decide to stay here in town and help rebuild it. you are placed in charge of rebuilding the hotel next to the bridge into town. Also Almah tells you to keep a watchful eye on Undrella for she is still not trusted, yet she has kept her word.

a week goes by as your days are filled with organizing guards (in Garvels absent) and helping carpenters when possible. When the full moon arives Sacul has terrible dreams and a deadly Leopard is seen throughout the town causing chaos it killed 2 halflings before it ran off into the desert.

Sacul awoke in the middle of the desert throwing up what looks like chunks of beef and blood. having no idea what happened last night he wanders back into town with nothing but scraps of clothes. You find that everyone of importance has gathered in Thunder Dome, Sacul after getting some clothes back at the hotel, approaches and is quicky aprehended. Before Saed or Niem could say anything, Almah sends him away to jail. Saed and Niem plead with Almah and a deal is struck. They are to leave town and not come back until they prove that Sacul has been cured of his affliction. The three heroes are escorted out of town but not before they were able to gather their belongings and not before Zasroran was able to give Sacul some potions to hold off the change. Garvel meeting them on the otherside of the bridge shakes Saed’s hand and gives him a note in the process. you feel the stares at your back and the shame in your gut as you walk away.

after walking for about 100 yards Saed reads the note out loud.

“Seek Mehriban at the temple of Sarenrae for she may be your only hope”

What now sucka!

So with the Werepanther defeated. you guys step out of the room and clear your heads. your badly hurt but the temple is still not fully explored. do you head home or go check out the rest of the temple

The Hermit and a horse

Few understand the mysteries of the All-Seeing Eye, for their path is one of madness. Worshiping
Nethys, a god driven to court destruction by his own dire knowledge, the priests skirt insanity as
they pierce the veils of ignorance sheltering humanity from secrets the mind cannot fathom. Even
the sect’s patriarchs cannot truly understand the depths of their god’s desires, nor do they wish to. They leave such questions to the Nethysian Seers, prophets driven to gibbering dementia by the
visions burned into their minds. To unlock the inner depths of magic is to risk one’s soul.
—The Lore Scrolls of Muayid’im

Tales of strange happenings, ravenous predators, and a weird hermit who’s taken up residence in the ruined shrine to the east of town. from talking to people at camp you can determine the following

- Hundreds of years ago reclusive priests of Nethys, the god of magic, built a monastery in the
nearby hills where they could study forgotten and dangerous magics. The shrine has been abandoned and ruined for centuries.

- The Refuge of the All-Seeing Eye, as it was known, was built in a place where the breath of Nethys was said to seep from the ground, inspiring all who drew near with visions from the god of magic.

- priests of Nethys study the dualistic nature of magic. The upper floor of
their temples was devoted to magic’s protective and creative aspects, while a hidden lower floor protected secrets of destructive magic.

From what Niem can tell you he is a strange man that is quiet and helpful at one moment then Angry and twitchy the next. he may seemed helpful but he sold me to the gnolls before i could finnish my supper.

Death of a hero

The death of a friend has touched us all. he was a hero to many of us and a faithful companion. we shall miss you but never forget you.

moving forward we have two missions set before us. Almah and Garavel want to explore the last of the lower level area of the city

also Bobby’s new character has a request for the team that has Almah interest but is up to you guys to explore.

Hello Beasty

Packing up for is ride to glory, sir dolfa wasn’t as quiet as he wanted to be. Sacul noticed him leaving. “where are you going?” Asked the druid.
“hunting, for large sand creatures.” Replied dolfa,not taking his eyes off the dunes in the horizon.
Mounting his faithful steed apollo,he set off for his prize,or his doom.
Eventually he found the beast. Approaching slowly, the beast knew he was there. Seconds later the creature appeared, like a shark charging in water it came fast.
“Now is the time!” Sir dolfa charged into the fray. He connected hard with his lance. Then the beast was gone. Waiting, scanning, preparing but nothing came. Suddenly apollo lost his footing. The creature was below him. Sucking apollo down into its vicious maw.
This was it, he had to summon his courage and face this thing. Jumping off the horse and down into the open mouth all sir dolfa said was " Hello beasty"

As he fell into darkness, he jolted up out of his bed. Just a dream? Or a vision of things to come. Perhaps it was something more, a sign that no one person is as strong without his friends. Renewing his faith of his companions, sir dolfa waited there return.

Revenge of the Pugwampi!!
AKA: Return of the Pug

when you return, Almah and Garavel requests a report on your finding. What kind of beast was there and did you encounter anything else?

Also that night a pugwampi hunting party returned to the monastery. nobody knows where they are but a series of bad luck has been happening everywhere. everyone has been hunting them and they got one but there are still some in the monastery somewhere.

First time in
dont get too excited

you guys get back from your trip and as a group let Almah know that it was a success and was able to kill 5 gnolls.

she seemed very happy at this and determined tomorrow would be the first time that we enter the town and see whats in the first few buildings. especially the one with the unknown beast.

you three are to take one more person and go into town and explorer just past the bridge then come back.

good luck

What now?

After everyone is settled in to their rooms. Almah gets everyone together in the library. She lays down the plan to strip away the gnolls with waves of attacks over many days rather then a frontal assault. as she talks she keeps looking to Garavel for reassurance that she is saying this correct. the first thing we need to do is determine their strength she picks four of the mercenaries that have the most skill in stealth. the team included: Dashki, Jaali, Merisiel, Asiya, and Paelatus. They are to head to Kelmarane and determine anything they might be able to exploit. at the same time we need to send a scouting party to head south east towards the trade route and then north following the road up to the river then reverse the route back to camp. The gnolls at Kelmarane are known to send units to the trade route to ambush traders. but we shall attack them. the gnolls are known only to send units of 4-6 so we are going take them out and blame the traders for hiring more guards. that way we can take some of their ranks out easily. for this we we will need: Garavel, Sacul, Saed, Dolfa, and Groam (half-orc cleric i havn’t created yet). Garavel will lead the way.

you will head out within the hour. Good luck everyone.


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